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    <title>Medieval Chess</title>
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        <h2>Medieval Chess</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Medieval Chess</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1996
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Strategy
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>JV Enterprises
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>JV Enterprises
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>JV Enterprises
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            <h3>Description of Medieval Chess</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p><strong>Medieval Chess</strong> is a unique chess game from short-lived JV Enterprises that is more intriguing in concept than how it actually plays. The game is best described as an attempt to make chess "realistic" - sort of a cross between chess and Archon, but not nearly as fun. Here is the summary of the official rules:
"There are many similarities between the rules of chess and the rules of <strong>Medieval Chess</strong>. However, because of the content of the game some rules of chess do not apply. First, there is no check or check-mate in <strong>Medieval Chess</strong>. The object of the game is to defeat the king, in combat. Placing the king in check-mate does not constitute a win. Second, when a pawn reaches the other side. It will automatically replace itself with a missing piece. If there is no pieces missing, the pawn will wait till one is defeated. Finally, the el-passant rule was eliminated. A player combats for the same square as their opponent. All other rules of chess apply. This includes rules of movements and attacking. King-side and Queen-side castling are also available, so long as the King or corresponding Rook has not moved during the game.</p>

<p>When a piece confronts an opponent, the screen then changes into an attack arena. The player that instigates the attack gets the advantage: extra strength. Attacking a King, however, will not award you with any advantage. In the attack mode, each piece differs in speed, strength, weapon type, weapon recharge, weapon speed, and weapon damage. The king also has a magical defense that is stronger when more of his pieces are remaining on the board. The battle will continue until a piece is defeated. Any damage sustained in battle is permanent, but each piece will slowly heal as the game continues."</p>

<p>Although it sounds good in concept, <strong>Medieval Chess</strong> unfortunately doesn't play as well as it should. The range of strategic options you have available is much more limited than <strong>Archon</strong>, which also boasts a much more balanced gameplay (losing a knight in this game makes it very difficult to win). The game is worth a look for die-hard chess fans, but the rest of us would do well to stick to <strong>Archon</strong> or <strong>Dark Legions</strong> (if you prefer a dash of arcade action) than playing this shareware underdog.</p>

<p><em>Review by Home of the Underdogs</em></p>        </div>
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            <h3>Captures and Snapshots</h3>
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